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StefffG

16
Posts
A member registered Aug 04, 2019

Recent community posts

Alright game. Good presentation. I would love checkpoints, or at least having the dialogue skipped on restarts.

Lots of fun with cute world and character designs. The shooting mechanics provide a really nice balance; I believe that the larger you are, the faster you shoot, but being larger also makes it harder to weave between attacks which is a nice self-balancing function. I wish there were a clearer visual indicator of my own health, and it would be cool to see some skill based movement abilities and maybe different pieces to collect with different effects. Great game, very fun core loop!

I probably just didn't "get" this game. I found it pretty hard to do multiple warps in succession because of how hard it is to get the warp sphere up to speed. Really this game is perfect for a controller. Even so I had fun and the game looks and sound nice.

Really lovely game. Great art direction, it feels genuinely uncomfortable at times. I do wish there was some kind of indication of how far away from your conscience you could be. 

The game is very pretty, the music is alright but after a while it starts to sound ominous. A lot of jank here; some problems with clipping and with lever pushes not quite working, which was annoying. However, the puzzles such as they were and the world design both were relatively engaging. My biggest problem was with the controls. You can't move both the big guy and the little guy at the same time if you also want to use their abilities, which means that the gameplay is necessarily pretty slow-paced and I don't really get that feeling of mastery.

Game looks good, plays pretty damn fun once you get the hang of it. Takes some getting used to. I would love to see some more complex (i.e. nonlinear) level design and maybe another look at the combat. Right now it seems the only guaranteed way to kill enemies safely is to sneak up behind them or jump their bullets. An aiming system or leaning more heavily into stealth elements could be interesting.

I did find the mute button, thank god! The swinging vine mechanics were what seemed pretty finnicky to me.

It's a fun concept, but I'm not really sure if it works. The character has no real weight so traversal feels frustrating and you never really feel like you're building any kind of momentum.

As the great Reggie said, if it's not fun, why bother?

Maybe I'm just riding high off of solving the puzzle here, but the game is a little frustrating in all the right ways.  Not too hard once you've solved the puzzle if you have a good memory. It's pretty fun.

Only playable with controller? If not, M+K controllers unclear.

The core mechanic was interesting, but for me at least, the game wasn't actually that fun.

Pretty good game. I could still understand what was going on -- and often, what I had to do -- in spite of the simplistic visuals. The game had a bit of a story, which was really nice as well. The screen did get cluttered sometimes, and I felt that the connexion to the theme was slightly tenuous, but it was a good few minutes notwithstanding.

Only one... Plumbus? I suppose this product is the tool of the future, but the way the game played, it felt more like there was only ever one option. I enjoy clicker-style games, but this one is honestly not very well done. Accumulating assets feels slow, probably because the resource progression has been artificially adjusted to make the game feel longer. And it never feels like there's a meaningful difference between upgrades, so I found myself always buying the cheapest one. I also encountered some bugs with the cash per second display value, but that's unsurprising given the time constraint. It is a creative game, but more in the "lol I'm so random" way than in any exciting or meaningful way.  

I had a lot of fun with this game at first, but two things really killed it for me; the vine mechanic was poorly implemented and the single sound effect was so grating that I wish it had been left out. Still worth a few minutes of your time, in my opinion.